12.01.2012
10.30 – 11.00
Research, design, and the kind of design we need
Jorge Frascara is Professor Emeritus, University of Alberta, Fellow of the Society
of Graphic Designers of Canada, and Past President of Icograda. Has published nine books,
including Communication Design and Designing Effective Communications, and more than 50 articles.
He has lectured in 26 countries, has been an advisor for the Canadian Standards Council, the ISO,
and several journals and universities, and an officer of several design organizations.
He now lives and works in Padova, Italy.
Research, design, and the kind of design we need
The kind of design we need must respond
to two conditions: it has to be relevant for society and it has to be user centred,
evidence based and results oriented. The culture of research is gaining momentum in the design
environment, and there are many ways of interpreting its role. I will focus my presentation
on research grounded on the practice of design and directed to the practice of design.
I will discuss in detail the research methods I use. Case studies will allow me to offer insights into
how research can lead to the development of a user centred, evidence based and results
oriented approach to designing. I see this as the best way to make the practice of design
become accountable to society, to clients and to the profession.
12.01.2012
15.00 – 15.30
Design Research Is Design Practice: Mapping Design Intelligence
Jan
Kubasiewicz Jan Kubasiewicz is Professor of
Massachusetts College of Art and Design in Boston and Head of
Dynamic Media Institute—the graduate program in communication
design wherein students from diverse backgrounds pursue a unique
thesis, through a rigorous practice of research, prototyping,
and writing [dynamicmediainstitute.org]. He has served as
visiting lecturer and critic at numerous universities in the
USA, Australia, China, Japan, Korea, Italy and Poland. He has
organized exhibitions, workshops, seminars and conferences on
the topic of communication, design and media.
Rigorous Practice of Research
This 3-day workshop will focus on methodology and pedagogy of
thesis development as practiced at the Dynamic Media Institute—the
master's program in communication design at Massachusetts College
of Art and Design in Boston. Massart MFA thesis in design is
a proposition advancing a new point of view, that is maintained
by argument resulting from a rigorous practice of research,
prototyping, and writing. Based on the same principles, but in a microscale, this workshop will provide an introduction to a broad
range of relevant subjects.
Workshop
participants will learn:
— to recognize multiple goals of research.
— to formulate a proper researchable question.
— to consider "prototype culture" as an approach to design.
— to understand "reflective practice" and the role of writing in
design process.
— to document and to present a case study.
The
workshop will include brief lectures, demonstrations, studio
projects, and ongoing class critiques and discussions. Details of
the projects will be given on the first day of the workshop. The
workshop is open to students, professionals and educators in
the field of communication design, graphic design or dynamic media
design. Those interested in the workshop are encouraged to explore
student work developed at the Dynamic Media Institute, especially
its 2010 publication
The Experience of Dynamic Media
available as PDF for free download at the institute's website
dynamicmediainstitute.org.

Design
Research Is Design Practice: Mapping Design Intelligence.
Research is systematic inquiry, the goal of which
is knowledge (L. Bruce Archer, 1981). Also, design
is a way of inquiring and knowing. Designers research when
they design—that is the core concept of this paper.
I will explore multiple aspects and strategies of inquiry in
\ the context of communication design, making a strong argument
for rigorous experimentation as a creative practice of research.
I will focus on various concepts associated with design and
research: 1. Design epistemology—"how" designers know and
what is the nature of their "knowing"; Design praxis—designers'
"practices" and "processes"; Design phenomenology—examination
of cultural artifacts designers produce—not only objects, but
human experiences mediated, or perhaps the better term would be
"curated," within the computational complexity of social
communication. I will examine what ‶design knowledge”
is—specifically, what "existing knowledge" designers investigate
and explore in order to produce "new knowledge." I will also
discuss multiple goals of design research—research for design
(research to solve specific design objectives), and research about
design (research into what design should be).


13.01.2012
10.00 – 10.30
Research into type design – the exploring designer
Gerard
Unger. Born at Arnhem, Netherlands, 1942. Studied graphic design,
typography and type design from 1963–’67 at the Gerrit Rietveld
Academy, Amsterdam, where he has also taught for many years. He
presently teaches as visiting Professor at The University of
Reading, UK, Department of Typography and Graphic Communication,
and as Professor of Typography at Leiden University, the
Netherlands. (All teaching has always been part time.) Free lance
designer from 1972. He has designed stamps, coins, magazines,
newspapers, books, logo’s, corporate identities, annual reports
and many other objects, and typefaces (see: www.gerardunger.com).
He has been awarded several Dutch and international prizes and
honours, such as two honorary doctorates by the universities of
Hasselt, Belgium and Tallinn, Estonia. He has written articles for
the trade press, and several larger publications, such as
Landscape with Letters (1989), linking the usually limited scope
of type and typography with a wider cultural view. His book
Terwijl je leest — about reading —has been translated in Italian,
English, Spanish and German. He lectures frequently in Holland and
abroad, about his own work, type design, the reading process, and
related subjects.
All my type designs: Markeur (1972),
M.O.L. (1974),
Demos (1976),
Praxis (1977),
Hollander (1983),
Flora (1984),
Swift (1985),
Amerigo (1986),
Oranda (1987),
Argo (1991),
Delftse Poort (1991),
Decoder (1992),
Gulliver (1993),
ANWB fonts (1997,)
Capitolium (1998),
Paradox (1999),
Coranto (2000),
Vesta (2001),
BigVesta (2003),
Allianz (2005),
Capitolium News (2006).
12.01.2012
12.10 – 12.40
GraphicDesign&
Lucienne Roberts studied
graphic design at the Central School of Art and Design. After a
brief period at The Women’s Press, Roberts established the design
studio sans+baum, hoping to ally a commitment to accessible and
engaging design with a socially aware agenda. Roberts’ new studio
LucienneRoberts+ started at the end of 2006. Projects have been
wide-ranging and include exhibition design for the British Museum
and Wellcome Trust; and identities for the Royal Academy, Petrie
Museum and the David Miliband Labour Party leadership campaign. In
2000 Roberts was a signatory of the manifesto First Things First,
which calls for a greater awareness of design responsibility. She
has lectured widely, most recently at Yale and ESAD, Porto.
sans+baum projects were included in the Barbican exhibition
Communicate: Independent British Graphic Design since the Sixties.
Roberts is a regular contributor to Eye magazine and Grafik. Her
first book, The Designer and the Grid was published by RotoVision
in 2002. Good: An Introduction to Ethics in Graphic Design, was
published in 2007 by AVA. Roberts was design consultant to
Breakthrough Breast Cancer for eight years and is currently acting
in the same role for AVA Publishing. She was a D&AD judge in
2008. Her new book, Design Diaries: Creative Process in Graphic
Design was published by Laurence King in 2010. Early in 2011
Roberts co-founded GraphicDesign& to explore the essentially
outward-looking nature of design practice.
www.luciennerobertsplus.com
www.graphicdesignand.com

GraphicDesign&
I will
be talking about the inception of the publishing and events
enterprise GraphicDesign& and its relation to research and to
my design practice.
Co-founded by Lucienne Roberts [founder of the London design
studio LucienneRoberts+] and Rebecca Wright [course director of BA
Graphic Design and Graphic Design + Photography, Kingston
University, UK] GraphicDesign& launched in April 2011.
While
on a research trip for the book Design Diaries: Creative Process
in Graphic Design [Laurence King, 2010], Rebecca and I took refuge
from winter rain and chill in the café of the Stedelijk Museum CS.
A breakfast coffee became wine and some hearty soup as we enthused
about the projects included in our book: how they demonstrated
what graphic design does best – connect with the rest of the
world – and bemoaned that the essentially outward-looking nature
of our practice is often not made explicit. Gradually an idea took
shape. GraphicDesign&. The clue is in the name of course…
GraphicDesign& publishes books and papers, hosts events and
uses its online presence to explore the symbiotic nature of
graphic design practice and celebrate how graphic design is always
inextricably partnered with something else. In my conference
presentation I will summarise the collaborative process behind our
first outputs, which explore GraphicDesign& Knowledge,
GraphicDesign& Social Science, GraphicDesign& Literature
and GraphicDesign& Religion, and will outline the Bliss
Bibliographic Classification system that determines our subject
pairings. Each GraphicDesign& project connects graphic design
to one of the myriad of subject areas it classifies. From
philosophers to chemists, anthropologists to economists,
psychologists to theologians, every GraphicDesign& output is a
partnership between graphic designers and experts in another
field. Varying in tone, perspective and ambition each is a new
piece of work, designed to appeal to the culturally curious and be
educationally valuable in the broadest sense. The premise that
underpins the Bliss system is particularly relevant to our
objectives. Critical of the systems available to him, the American
librarian Henry Bliss working in the 1930s and 1940s, developed an
adaptable method that provides distinct rules but allows for a
subject to be put in more than one place, a concept called
‘alternative location’. Bliss used every character available on
his extensive and rather eccentric typewriter in developing his
system. WFG is the code for Graphic Design. To demonstrate the
‘real world’ relevance of GraphicDesign& I will draw upon the
experience of various LucienneRoberts+ design projects, most
particularly a live exhibition project entitled Brains: The Mind
as Matter which opens at the Wellcome Collection galleries in
March 2012. I will outline the research that we are undertaking to
develop an appropriate design system to demonstrate how graphic
design, in this case paired with medicine/biology/history/cultural
studies [and more] is being best utilised.


13.01.2012
17.20 – 17.50
Design Education, interdisciplinary work and innovation for social needs
Jorge Meza Aguilar is full time professor and Head
of the Design Department at the Universidad Iberoamericana, Mexico
City. He studied Graphic Design followed by a MFA in Visual
Communication and a MSc in Systems Engineering. He also studied
Etching, Drawing and Poster Design for two years at the Academy of
Fine Arts Jan Majteiko in Kraków. He works in Innovation,
Strategic Design and Digital Media fields at his own company
Estrategas Digitales
(www.estrategasdigitales.com). He is PHD
absolvent with a research is in Digital Arts.
Design
Education, interdisciplinary work and innovation for social needs
Problems are everyday more complex and required a real
collaborative work to get solved. During the last years, our
Design Department has been encouraging out of the box thinking
providing new learning models for innovation processes. During a
one-semester interdisciplinary course, our students from Graphic,
Industrial, Textile and Interactive Design work on new business,
product or service ideas, through user centered research, design
thinking and conceptual prototyping, around different local
problems to whom they develop different systematic, holistic and
strategic design solutions. These 'diploma' projects are
addressing complex needs of Mexican users, coming from diverse
economic, social and cultural backgrounds and had been very
successful.
13.01.2012
11.40 – 12.10
Improving the visual material to assess word comprehension in people with aphasia: a research study
Guillermina Noël is a visual communication designer. She
first graduated from the University of La Plata, Argentina in
1997. She received a Master of Design degree from the University
of Alberta, Canada in 2006. She is now completing her PhD in the
Sciences of Design at the University IUAV of Venice, Italy;
supported by a Doctoral Fellowship from the Social Sciences and
Humanities Research Council of Canada (SSHRC). For the last nine
years her research has focused on the design of materials for
adults with severe speech and reading impairments. Her research in
this area emphasizes the importance of applying an evidence-based
and a user-centred design approach. She has taught design at the
National University of La Plata, Argentina and at the University
of Alberta, Canada. As well as workshops at the Philadelphia
Institute of the Arts, United States; and the University Positivo,
Brasil.
Imroving the visual material to assess word-comprehension in
people with aphasia: a research study
This paper presents a study that forms part of my doctoral
dissertation on how can visual communication design contribute to
the assessment of aphasia. Aphasia is a communication disability
caused by brain damage that affects speaking, understanding
speech, reading, and writing. My study investigates the impact of
the type of task and of the visualization on the matching of words
and pictures. Word-picture matching is an activity used to assess
comprehension of written words. The study takes a qualitative
approach and employs interviews with people with aphasia. To do
the interviews, I designed four different prototypes. I used this
material with 6 people with aphasia and 2 people without aphasia.
The interviews provided rich insight into the cognitive process
people with aphasia follow when using the materials. Moreover, the
data offered insight into the visual features that might
facilitate this process. This project takes the first step in
understanding the impact of visual design on aphasia assessment.


12.01.2012
11.10 – 11.40
Visual research – Approaching a history of graphic design in
Germany
Severin Wucher (* 1976) is a designer and consultant at
Berlin-based design network Plural, specialized in Visual Systems,
Editorial Design as well as in Design Research. He taught
Information Design as a Guest Professor at the Berlin University
of the Arts (Universität der Künste Berlin) and at Burg
Giebichenstein University of Art and Design in Halle/Germany. He
gives lectures, holds workshops and takes part in juries at
numerous international universities and design-related
institutions. Currently he is co-organising a conference on
reforming design education in Germany and is - which turns out to
be kind of a life-task - working on his research project on the
history of graphic design in Germany.
Visual research – Approaching a history of graphic design in
Germany
Doing
research on visual objects and the question of how to present the
results: That is what museums and archives do, and it is a complex
process. Art historians and curators create links between objects,
they find relations between those objects and other persons,
institutions and places. The use of databases or spreadsheet
applications has been making it way easier to organise and
overlook extensive research projects, but the researchers are
faced with the problem that databases tend to be quite
uncomfortable to use or demand un-intuitive workflows.
These constraints are the main reason why databases or spreadsheet
applications mostly are seen like digital a slip boxes, but not
as powerful and intelligent tools in order to visualise and
structurise data. Furthermore, this specific way of working with
databases dramatically reduces the potential of raw data within
the mediating process. Thus, insights are found beyond the
powerful database-context, as for example in illustrated texts in
catalogues or in exhibitions.
The Interactive Research Table methodologically and
technologically unifies tools which are normally used in
separated ways: tools to collect, capture, structurise,
contextualise and present objects.
Invented by Berlin-based design research institute Plural, the
Research Table successfully helped strating a complex research
project on the history of Graphic Design in Germany (1900-2010)
at the Berlin University of the Arts (UdK). Whereas in
conventional workflows those connections and resulting questions
might stay uncovered, the concept of visual-based research can
lead to new and surprising insights and can help to reveal
questions much easier.
11.01.2012., 17.30 – opening of the final workshop presentation
Ala ma font(a)
Typography for kids!
Typography workshop: designing typefaces for children's book
teachers
Ann Bessemans
(1983) studied graphic design at the PHL University College (PHL).
Her graduation project was awarded a national prize. She teaches
typography and graphic design at the PHL and is working on a PhD
thesis at the Universities of Leiden and Hasselt, in association
with the PHL. Prof. Gerard Unger is her supervisor and Prof. Dr.
Bert Willems the co-supervisor. She has received a grant from
Microsoft USA (Cleartype & Advanced Reading Technologies) for
her research, in which among other things she develops typefaces
for children with a visual impairment. Ann Bessemans is since 2008
a designer for Vlees & Beton/Voids & Borders (mainly book
design).
Filip Blažek
works as a full-time graphic designer since 1993. In 2000, he
graduated from the Faculty of Arts at the Charles University in
Prague. Apart from being a designer, he is a co-author of
Praktická typografie (Typography in practice), ComputerPress,
2000, 2004. He regularly contributes to professional periodicals
in the field of graphic design. He is a founder and a member of
the editorial office of TYPO magazine, which focuses on
typography, graphic design and visual communication. He is an
owner of the Typo.cz server, dedicated to Czech and international
graphic design. Since 1999, he lectures on type and corporate
identity. He is the Czech deputy of the international organisation
ATypI.
www.designiq.eu
Martin Majoor
(1960) started his type design career in the
mid-1980s. He designed the award-winning typeface FF Scala, the
first serious text face to be published by FSI FontShop
International in 1990. In 1993 FF Scala was augmented with a
sans-serif version, FF Scala Sans, in which the sans follows the
same principle of form as the serif. Worldwide the Scala family
has established a position as a 'classic' among the new digital
typefaces.
In 1994 Majoor designed the Dutch telephone directory, for which
he did both the typography and, more importantly, created an
exclusive typeface for it: Telefont.
Majoor’s third major typefamily, FF Seria was released in 2000. A
year later it was awarded a "Certificate of Excellence" from the
ISTD International TypoGraphic Awards in London and a "Certificate
of Excellence in Type Design" from the ATypI Type Design
Competition "Bukva:raz!" in Moscow.
The FF Nexus family (2004) has three versions that are all
'connected': a serif, a sanserif and a slabserif. It was one of
FontShops first OpenType fonts and two years later it won a first
prize at the Creative Review Type Design Awards 2006.
Besides working as type designer, Majoor has designed several
books. For eleven years he was the graphic designer of the Warsaw
Autumn Festival in Poland. He taught typography and gave workshops
at several Schools of Art, he gave lectures at conferences in
Paris, San Francisco, Barcelona, The Hague, Berlin, Prague,
Warsaw, Katowice, Stockholm, Vienna and Seoul. He wrote articles
for magazines like Items, 2+3D and Eye, and he contributed to
several books on typography. Majoor works in both The Netherlands
and in Poland.
www.martinmajoor.com
Marian Misiak
studied sociology at The University of Warsaw and type design in
the Department of Typography and Graphic Communication in
University of Reading (UK).
He worked at Neville Brody's Researchstudios in London before
collaborating on a number of magazines and newspapers in his
native Poland. Marian was also invited to work with several
institutions on projects related to Polish culture.
He is passionate about multiscript typography and typedesign and
is currently living in Amman, Jordan, where he is exploring the
subtleties of Arabic script and language and conducting research
into visual culture in the Middle East. He represents half of the
design duo BerszMisiak. His Latin-Arabic font will be published
soon by Rosettatype.com a new typefoundry with focus on
multiscript typography.
www.berszmisiak.com
Eben Sorkin
recently created his own foundry (Sorkin Type Co.) and isng
University UK. 毐灁翿<h퀀Ὺ䚈ᖖEben’s dissertation included a
scientific experiment looking at how and why reading speed
decreases when text is negatively tracked. Eben is passionate
about the potential of empirical methods’ to contribute to both
the usefulness the and pleasure provided by typography and type
design. Eben spent February and March of 2009 learning how to
carve letters in stone from Lida Cardozo at the Cardozo Kindersley
workshop, Cambridge UK, and collaborating with Lida on two
typefaces used by her workshop. He is currently living in Boston
MA, USA.
ebensorkin.wordpress.com
participants
Arleta Sternal
University of Silesia, Katowice Fine Arts Education,
majoring in Commercial Design / MA in art
I like attaining new
skills. Commercial design is my job and hobby. I know that
designing for children is hard, so I want to know how to do it
correctly.
Bogna Kowalska
graduated New Media Art, Polish-Japanese
Institute of Information Technology / master degree (Education of
Art, Opole University)
I explore letter forms in ceramics,
animation, graphic design works which relate to particular subject
and purpose. I expand that experience as much as I can. My recent
projects have educational character. Typography medium is a great
tool to understand communicating process. FontLab is another way
to develop sign forms, to visualize news for changing receiver.
Szymon Sznajder
Graphic design student at University of Arts in
Poznań
At the beginning of my studies I got interested in
Typography. I have become a member of Sign and Typography Studio,
(supervisor: Krzysztof Kochnowicz) and I have participated in
others connected with visual communication. What is more, I have
some achievements in field of typography e.g. (1) award in
competition to design the new logo of Gniezno city; (2)
publication of Simonella typeface in ‶Projektowanie Graficzne w
Polsce” (Jacek Mrowczyk and Michał Warda, 2010). I have taken part
in workshops directed by David Březina (Aug 2009) and Łukasz
Dziedzic (Dec 2010). Now, I am designing a new type with Polish
signs as my project for Bachelor's degree. I am really interested
in typography, especially I am fascinated by improving type
quality for youngs and adults with dyslexia. I am highly motivated
to make a progress in Typography and I would like to follow my
passion further. That is why I would like to participate in ‶Ala
ma Fonta” workshop. I believe that it will give me an opportunity
not only to improve my knowledge and skills, but also to establish
new relationships. I think it will be a fruitful experience for me
and your good investment as well.
Szymon Celej
graduated New Media
Art, Polish-Japanese Institute of Information Technology. Graphic
designer
I would like to take part in the workshop because I'm
interested in creating new font and learning about this subject.
This is a unique opportunity to improve my knowledge and skills.
Zofia Oslislo
ASP Katowice / teacher in new media publication /
graphic designer
I would like to take part in this workshop
because I found the topic very interesting. I am a book and web
sites designer and I work with type all the time. As an assistant
I also teach students about typefaces and how to use them at
various workshops at the Academy of Fine Arts in Katowice. The
topic – typeface for children – interests me particularly –
because it is at the same time very elementary and very complex. I
had a chance to be a part of the team organizing the competinion
‶A book well designed – let's start from children” . During this
contest and conference I had the opportunity to come across lots
of problems and challenges which are connected with designing for
children.
Viktoriya Grabowska (Gadomska)
Assistant in the studio
of Typography and Sign UA in Poznan / designer works for Morski
studio
I am a graphic designer understood as the wide spectrum of
activity in the subject. The typeface design is the most important
part of my interests and I wish to stay the main one in the
future. I would like to learn more about typeface design. I admire
and value the achievements of this workshop's instructors.
Tomasz Fabianowicz
Wydział Wzornictwa Przemysłowego ASP Warszawa /
Graphic designer
In my work I’m rather concentrated on typesetting
and DTP than designing fonts. But I often work for publishers who
make handbooks for children and I see their poor approach to this
subject. I think that this workshops will give me a good
opportunity to share experience with interesting people, give me
much knowledge and will be a great adventure ;]
Elementari is a mono-linear script font dedicated to help
children, aged 6–7, who are at a stage of learning to write. It
combines elements of easy writing and good legibility. It is an
attempt to take a fresh look at abc-scripts fonts and clean them
from the traditional, and historical influences. Elementari is a
slightly slanted typeface reflecting the natural writing
movements, yet without the addition of ornamentation found in
other scripts. Caps were treated separately. They are not
connected with the lower case letters, but their shapes refer to
simple sans serif letters. Elementari is a fully functioning open
type font, that automatically selects the appropriate connection
between letters. My aim is to complete a family of text fonts that
work with the abc-script.
Grzegorz Owczarek
ASP Katowice / Student
In my opinion typefaces design is one of
the most challenging fields of graphic design. There are so many
restrictions, problems and correlations which are the reason for
designer's work. I want to learn some technical aspects of
typefaces design, which can be useful in my own projects, and meet
face to face the artists who are concerned with typefaces design.
Barbara Bigosińska
graduated Academy of Fine Arts in Katowice /
Graphic designer student-assistant in typography class
I believe
this workshop is a great investment in myself and my education. I
see it also as an amazing opportunity to learn something new from
specialists and as a result become more conscious while dealing
with typography for kids. I am sure it will be well spent time. I
could gain some priceless experience to use it in my later work.
Martyna Bargiel
Academy of Fine Arts in Katowice / MA student
graphic desiger
I am keen on participating in the workshop because
I’m passionate about graphic design and my main purpose is
constant making my skills and abilities better – to be a true
professional. The field of font design seems to me a fascinating
ground and additionally, this kind of knowledge is very difficult
to gain for a student. Moreover, presence of the experts active in
many areas of both design and science, makes the workshop really
valuable and enriching in the aspect of exploring different
opinions. I think I would definitely be a careful and enthusiastic
participant as I love to learn new things.
Joanna Biedna
Faculty
of Architecture, Wrocław University of Technology; Diploma
February 2010 / Architect
I am interested in designing for
children, because I believe, that it is very important to teach
esthetics from the very beginning, by means of well designed toys,
books, illustrations. Unfortunately nowadays people in Poland are
not well enough educated in esthetics, very often they do not feel
the beauty, colors and good quality. I know, that it is also
because we have a big esthetic mess on the streets because of
‶cheap” advertisement, not designed graphics, furniture and
everyday things just things made by.. someone, and people do not
feel it at all. They are used to living surrounded by trash.
Therefore I think it is important to work on their esthetic
feeling from their childhood. Fonts in children books are in my
opinion double important: they can also make children motivated to
read at all and give them fun from reading books. And I like well
designed books.
Marcin Kasperek
ASP Katowice / MA student
Why this
workshop? I would like to know the rules of the typefaces design.
I hope it helps to better understand the structure of text, which
is always a part of graphic design. In my opinion the effort of
typeface structure design will be helpful in getting wise in
legibility and readability in typography and helps in achieving
purposefully the best typefaces for project functions. What's
more, as long as I remember I've wished to try and design a
typeface, but I wasn't brave enough to do it – workshop is the
best time to take a challenge.
Anna Bil
ASP Katowice / MA student
I'm glad, that I can take part in this workshop. The first reason
is that I am interested in graphic design in general and I am
particularly keen on illustrations for children. It will be nice,
if I could combine the knowledge about typography and
illustration. Despite the fact that the idea of creating new fonts
has always seemed very difficult to me, I am very curious how to
do this. And now there is a good opportunity to try! What I like
very much is the concept of this workshop which includes lectures
and practical tasks. I hope, it will help me to get more
information about typography, type design, graphic design for kids
and graphic design in general.
Kamil Kamysz
Assistant at Jan
Matejko Academy of Fine Arts in Krakow, Faculty of Industrial
Design, Department of Visual Communication For the last two years
I have been working with kids, supervising design courses for
children at Jan Matejko Academy of Fine Arts in Krakow (in
cooperation with Children’s University in Krakow).
I’d like to
take part in the workshop mainly because I have recently started
working on my PhD thesis. The subject is An interactive children’s
book for iPad. Working on typeface design during this workshop
could greatly help in my work.
Agnieszka Małecka
ASP Katowice /
lecturer in graphic design I don’t know enough about fonts and I
know nothing about how to design them.
I have always wanted to
have a go at it and this is a great opportunity. I have struggled
with a decision only because It will be very difficult to organize
time for it + I will be a 100% beginner! I don’t know about other
participants (?). I like working with details, mastering them. I
think I’m more a type than (for example a poster person), so maybe
I am a type type?
warsztaty / workshop dla studentów / for students zajecia w języku
polskim / classes in Polish
Agata Szydłowska (ur. 1983) jest kuratorką i krytyczką dizajnu.
Ukończyła historię sztuki na Uniwersytecie Warszawskim. W Szkole
Nauk Społecznych przy Instytucie Filozofii i Socjologii PAN
przygotowuje pracę doktorską na temat związków polskiego
projektowania graficznego po 1945 roku z tożsamością narodową. Od
bieżącego roku akademickiego współpracuje z poznańską School of
Form prowadząc zajęcia w ramach bloku antropologii dizajnu.
Publikuje m. in. w „2+3D”. Współpracuje m. in. ze Stowarzyszeniem
Twórców Grafiki Użytkowej. Interesuje się społecznym i politycznym
funkcjonowaniem dizajnu oraz metodologią badań nad projektowaniem
graficznym i jego historią.
Agata Szydłowska (b. 1983) is a design critic and curator. She
graduated art history from the Warsaw University. Currently she is
a PhD student at the Graduate School for Social Research at the
Institute of Philosophy and Sociology of the Polish Academy of
Sciences where she prepares a dissertation on the relations
between Polish graphic design after 1945 and the national
identity. From the current academic year she has collaborated with
the School of Form in Poznań where she has lectured within a frame
of the design anthropology block. She has published in "2+3D" and
she has collaborated with the Association of Polish Graphic
Designers among others. She is interested in sociological and
political aspects of graphic design and the methodology of the
research on its history.
Pisanie o projektowaniu dla projektantów
Trzydniowe warsztaty poświęcone podstawowym problemom związanym z
techniką i metodologią pisania tekstów na temat projektowania
graficznego adresowane są do studentów kierunków projektowych.
Uczestnicy będą mieli szansę zdobyć praktyczną wiedzę i
umiejętności dotyczące:
- formułowania tematu pracy
- gromadzenia i selekcji materiałów potrzebnych do napisania
tekstu
- konstrukcji i podstawowych zasad redakcji tekstu na temat
dizajnu
- problematyzowania zagadnień związanych z historią i
współczesnością dizajnu w oparciu o refleksję z różnych
dziedzin humanistyki oraz własne doświadczenia i przemyślenia
- klarownego i systematycznego przedstawienia wyników
własnych badań i przemyśleń przed słuchaczami
- formułowania własnych wniosków i refleksji
- krytycznej refleksji na temat przedmiotu pracy oraz
zgromadzonej literatury
Celem warsztatów jest wyposażenie uczestników w przydatne
narzędzia, które pomogą im w pracy nad tekstami przygotowywanymi
przez nich w ramach studiów jako część programu nauczania na
kierunkach projektowych. Umiejętności zdobyte podczas warsztatów
mają także pomóc przyszłym projektantom w przedstawianiu własnych
pomysłów i koncepcji klientom i zleceniodawcom. Przed rozpoczęciem
zajęć uczestnicy otrzymają wybór lektur w formie elektronicznej
oraz będą mieli możliwość bezpośredniego kontaktu z prowadzącą w
przypadku pojawienia się pytań, refleksji i wątpliwości związanych
z czytanymi tekstami.
Warsztaty będą składać się z następujących
części:
- 1 dzień: omówienie lektur z użyciem ilustracji z historii
dizajnu lub współczesnej kultury wizualnej; krótki kurs
warsztatu pisarskiego
- 2 dzień: praca nad własnymi tematami oraz poszukiwania
materiałów ilustracyjnych
- 3 dzień: prezentacja abstraktów i "esejów wizualnych",
omówienie; dyskusja podsumowująca o tym, jak można wykorzystać
teorię do własnej działalności projektowej
13.01.2012
14.30 – 15.00
Logicomix: the experience of a graphic novel
born in 1959 in Greece, studied Economics but in 1986 he gets professionally involved with his passion
for drawing and design. Ever since, he has worked as animator, cartoon designer,
director and comic book author. He is one of of the LOGICOMIX creative team.
His work on this project will be the topic of his presentation in Katowice. Currently
he works on a graphic novel entitled Democracy.
http://www.youtube.com/watch?v=Gbx9M-n7nCU
Logikomiks. W poszukiwaniu prawdy | Facebook
The way from the very first, passionate discussion on the idea of a graphic novel
to the completion of the book is long and the experiences innumerable.
The comics artist rarely speaks except through brief, out of the box, interviews.
This is an opportunity to share with you the moments that lie hidden behind the drawn
characters, their surroundings, the panel compositions, the color in this particular
creative adventure of Logicomix. We will follow the stages of production from script to the final, colored page.
12.01.2012
17.20 – 17.50
The Renaissance of Space
After
graduating from the academy of fine arts in Berlin, Joachim Sauter
studied at the 'German Academy for Film and Television', Berlin.
Since the early 1980s, he has been working as a media artist and
designer. From the beginning, Joachim Sauter has focussed on
digital technologies and is experimenting how they can be used to
express content, form, and narration. Fuelled by this interest, he
founded ART+COM in 1988 together with other artists, designers,
scientists, and technologists. Their goal was to practically
research this new up-and-coming medium in the realm of art and
design. Until now, he is leading this interdisciplinary group.
In the course of his work he was invited to participate on many
exhibitions. Beside others he showed his work at 'Centre Pompidou'
Paris, 'Stejdilik Museum' Amsterdam, 'Museum for Contemporary Art'
Sidney, 'Deichtorhallen Hamburg' , Kunsthalle Wien, 'Venice
Biennial', 'ICC' Tokyo, 'Getty Center' Los Angeles, 'ZKM'
Karlsruhe.
He received several awards like the 'Golden Lion, Cannes', the
'D&AD Black Pencil', the 'Ars Electronica Interactive Award',
the 'Los Angeles Interactive Media Award', the 'Prix Pixel INA',
the 'BAFTA British Academy for Film and Television Interactive
Award', ADC New York and ADC Germany Gold, the 'Grand Clio', the
'Red Dot Grand Prix', the "Designaward of the Federal Republic of
Gemany" and many other national and international awards'.
Since 1991 he is full professor for "New Media Art and Design" at
the 'University of the Arts' Berlin and since 2001 adjunct
professor at UCLA, Los Angeles.
Being
involved in academia, design industry and conducting his
individual experimental work, Jussi Ängeslevä is focussing on
embodied interfaces, experiences and services for the public. His
work as Creative Director at ART+COM media design agency is
consistently yielding international recognition in exhibitions,
installations and awards. In parallel he is an honorary professor
at the Berlin University of the Art teaching Digital Media Design
and has been serving as a juror, chair or advisor in various
academic and design bodies such as D&AD, ARS Electronica, TEI
and Siggraph.
His design ethos is leveraging hardware, software, physical and
graphic design in the search for elegance in highly specific
solutions, where the meaning of a work is inseparable from the
medium communicating it.
The Renaissance of Space
We generally see a renaissance of the physical world as a reaction
onto now nearly two decades of communication in the virtual world
of the internet. We see an increasing number of people leaving the
isolated situation in front of a computer at home, going into a
museum and other narrative spaces to experience information in a
physical environment together with other people. The big
difference in designing these narrative spaces compared to the
design approach in the pre-digital times is that the visitors are
now computer literate and know about the qualities of the digital
medium such as interaction, collaboration, networking and want to
find them also in the physical space. The presentation will review
key-projects projects from ART+COMs 23 years history and traces
the development of new media from screen to space.


Karolina
Konieczna (ur. 1988) jest absolwentką studiów licencjanckich na
Akademii Sztuk Pięknych w Katowicach na kierunku projektowanie
graficzne. W ramach obronionej w 2011 roku pracy dyplomowej,
zaprojektowała magazyn wykorzystujący techniki stereoskopowego
przedstawiania obrazu począwszy od tradycyjnej analogowej
fotografii po wpółczesne programy graficzne takie jak 3ds Max. W
projektowaniu interesuje ją poszukiwanie nowych, innowacyjnych
technologii zaczerpniętych ze współczesnej nauki.
Karolina
Konieczna Karolina Konieczna (b. 1988) is a graduate from Academy of Fine
Arts in Katowice in the direction of graphic design. Within
defended in 2011 thesis, she designed magazine presenting
different stereoscopic techniques from the traditional analogue
photography to contemporary graphics programs such as 3ds Max. In
designing she is interested in search for new, innovative
technologies derived from modern science.
12.01.2012
12.50 – 13.20
Smart / intelligent environment research
Tiina Kymäläinen has a Master of Arts degree from AALTO
University, the University of Art and Design, where she is also
currently carrying out postgraduate studies in the Department of
Design. The author also works as a research scientist at VTT
Technical Research Centre of Finland, where she has been studying
future user interfaces and smart spaces for more than twelve
years. To date, her dearest projects have been virtual space
computer games with floor sensor controls (Lumetila, 2001) and an
interactive playground for children (UbiPlay, 2003). Her current
work is related to Do-it-Yourself Smart Experiences for smart
spaces. The research framework is graphic-, interaction- and
human-centred design.
Graphic design and smart environment research
Smart/intelligent environment
research refer to technological development processes that aim
e.g. to offer support for multi-device user interaction in smart
environments or design processes of user interface (UI) and
applications in smart environment context. Experimenting and
piloting smart environments, particularly with visual means;
visualisations, paper- and animation prototypes, graphical UI:s
and graphic layout models, are significant part of smart
environment research. Graphic design is also an essential part of
user-centred research, since visual material is required in order
to communicate with users or within the research team about, often
very complex, contexts. There will be concrete examples and
visualizations of the smart environment research projects in the
lecture.
13.01.2012
16.40 – 17.10
A Visual Investigation of Contemporary Cultural Identity
Richard B. Doubleday is an Assistant Professor of Art in the
Department of Graphic Design at Boston University’s College of
Fine Arts. He has lectured and led courses and workshops in
London, Japan, Mexico, and China, including, recently, at the
Nanjing Arts Institute. In June 2011, he chaired the Fine Arts
curriculum committee at Lebanese American University in Beirut.
Doubleday has exhibited in international competitions, including
the International Poster Triennial in Toyama, Japan, and the Lahti
International Poster Biennial. Doubleday’s work was recently
published in The Poster: 1,000 Posters from Toulouse-Lautrec to
Sagmeister (2010). He is a contributing author for Phaidon Archive
of Graphic Design (2012), and Meggs’ History of Graphic Design
(2012), and was a guest juror at the Tokyo Type Directors Club
Annual Awards and a contributing writer for the Tokyo TDC Vol. 20
(2009).
A Visual Investigation of Contemporary Cultural Identity
A Visual Investigation of Contemporary Cultural Identity The talk
will focus on the exploration of different cultures through
design. It will begin with Doubleday’s own visual exploration and
continue with a discussion of student design solutions. He will
begin with a discussion of his study of German and Japanese symbol
systems. Following he will discus student design solutions from
class projects in England, and examples from week-long workshops
comparing and contrasting the cities of Boston and Nanjing. The
results combined Eastern and Western imagery with English text and
Chinese calligraphy to form a unique and unusual juxtaposition of
design elements. The graduate student projects were rewarding
collaborations and cross-cultural dialog in the graphic arts. He
will then show student typographic animated narratives around the
many different aspects of violence in contemporary society,
concluding with motion graphic examples based on the melodrama
Pierrot Lunaire, Op.21.


13.01.2012
12.20 – 12.50
Graphic Designer + User + Specialist(s): Calling for a triple co-operation in the area of haptic information design
Marina Emmanouil born in Athens, Greece (1977). Marina is a lecturer at
the Visual Communication Design Department at the Izmir University
of Economics in Turkey since September 2010. She teaches practice
and theory in the area of visual communication (graphic design) at
an undergraduate level. She graduated with a BA (Hons) in Graphic
Design (2001) from the University of Hertfordshire (UK) and an MA
in the History of Design (2004) from the Royal College of Art
(UK), where she commenced her PhD research on post-1945 graphic
design in Greece. Her viva-voce examination was held in September
2011 and it is expected to complete her PhD studies in 2012. Her
primary academic and research interests lie in the field of the
history of graphic design, advertising and visual communication,
and in the area of information design, tactile graphics, haptic
information design, museum and accessibility. With her design
practice, Marina contributes to the development of accessibility
programmes for visually impaired people in museums in the UK, the
USA, and Greece. During her graphic design training, Marina worked
as a tactile production assistant at the National Centre for
Tactile Diagrams in 2001. Since then she participated to the
implementation of educational programmes at the Museum of Fine
Arts in Boston MA (2005), where she was responsible for designing
tactile diagrams of artworks from permanent collections and
exhibitions. Her most recent work is the coordination and
implementation of the educational programme for the visually
impaired at the Benaki Museum in Athens, Greece, for the
Pre-Columbian Art exhibition in 2009. She is now working on a team
project that works for the implementation of an accessibility
programme for adults and students with visual impairments for a
museum collection/exhibition of their choice (to be completed in
Athens in 2012).
Graphic Designer + User + Specialist(s): Calling for a triple
co-operation in the area of haptic information design
Making exhibitions accessible to partially sighted and blind
people has nowadays become a commonplace practice in most major
museums around the world. However, the active participation of
this special audience to the production of accessibility
programmes is something novel. A participatory approach, otherwise
a fairly well-defined and well-implemented practice in the design
world in the last decades, constitutes a fresh field of inquiry in
the specific area of haptic information design (hid). This paper
reports from my experience as a graphic designer in co-designing
tactile graphics for and with visually impaired people (vip) for
making a museum exhibition accessible to this special audience.
The presentation takes up as a case study the Accessibility
Programme developed for the temporary exhibition ‘The
Pre-Columbian Art at the Benaki Museum’ in Athens, Greece, in
2009. The User contribution comprised the development and
production of tactile materials: graphics, maps, Braille
catalogue, and collection-inspired pottery, which were displayed
at the exhibition space. Despite the initial enthusiastic response
of the users’ institutions to the Programme proposal, and the good
reviews given by the guided tour participants and exhibition
visitors, the significantly low attendance to the tours raised
several questions. Being the co-designer and coordinator of this
project, I would like to share my experience in its
implementation, and particularly, report on implications entailed
in the collaboration of the stakeholders (designer, museum staff,
vip and associated institutions) in the case study under
examination. My goal is to describe the process or channels of
interaction between the collaborators, spot out the gaps or/and
problems, and suggest possible clusters of interaction for future
projects by proposing a workable worksheet/schedule. Besides
describing the process of this collaboration and identifying the
beneficial qualities of the ‘Designer-User’ alliance, this
presentation hopes to raise awareness of the importance
of a triple cooperation between three types of actors (Designer, User,
Specialist(s)) in the museum context, and in this particular area
of research (hid) that is currently lacking behind contemporary
input. In particular, given the advanced technological tools
available today, the link between current research on non-visual
perception (or other alternative research fields, for example
synesthesia), tactile graphics development and production could be
stronger. Last but not least, specialised training on the side of
the graphic designer is far from being a reality, and thus
a subject to be addressed urgently for an ‘all inclusive’ society in
call.


12.01.2012
16.40 – 17.10
Moving Types – Letters in Motion. A retrospective of typography in film from the early days of the cinema to the present
Anja Stöffler
Professor of Digital Media
Head of Media Design, Institute of Media Design Mainz
After studying Communication Design at the University of
Wuppertal, Anja Stöffler worked for the television stations RTL,
Arte, Nickelodeon and ZDF in Departments of Corporate Design, TV
Motion and Branding. In 2000 she switched to Razorfish Frankfurt
as the Head of the Department Experience Network. Since 2001 Anja
Stöffler has been teaching as a Professor of Digital Media at the
University of Applied Sciences Mainz.
Her teaching focuses on applied and experimental projects in the
fields of Motion Graphics, Animation and TV Motion. With students
and external partners projects have been developed for 3sat, ZDF,
RTL, SWR and Adobe Systems. Anja Stöffler's main areas of research
are in Digital Media and their presentation within Time Based
Design. She was responsible for the establishment of the
cooperation CME (Consortium Meda Education) between ZDF and the
University of Applied Sciences Mainz. In cooperation with Prof.
Ralf Dringenberg of the University of Design Schwäbisch Gmünd
foundation of the z zg - Zentrum Zeitbasierte Gestaltung (Centre
for Time Based Design) in 2010. Conception and realization of the
exhibition "Moving Types - Lettern in Bewegung" with Ralf
Dringenberg and Harald Pulch.
Kristofer Oedekoven, M.A.
Assistant Department of Design, University of Applied Sciences
Mainz, Germany
Kristofer Oedekoven has studied North American Studies with
emphasis on media, culture, and politics at the University of
Bonn. April 2010 he started working at the University of Applied
Sciences in Mainz, assisting during the development of ‶Moving
Types – Lettern in Bewegung”. Since October 2010 Kristofer
Oedekoven has been responsible for the coordination of
interdisciplinary teaching at the Department of Design at the
University of Applied Sciences Mainz.
Moving
Types Letters in Motion A retrospective of typography in film
from the early days of the cinema to the present
Types”– letters in motion – have been a prevalent stylistic
element for
typography on television, cinema and computer screens since moving
pictures were invented
just over a century ago. Still, only few people know that
typographic animations are a longestablished
media art form practiced by numerous international artists and
designers. The
exhibition ‶Moving Types– Letters in Motion” at the
Gutenberg-Museum Mainz and shines a
long-overdue spotlight on the genre and its practitioners.
A myriad of examples reveals how letters and words gradually came
to life, started moving
and became multi-dimensional. They took on individual
characteristics and even human
traits, they turned into liquids and evaporated into thin air. The
exhibit also illuminates how
design concepts changed gradually over the years with the
development of new aesthetic,
technical and design possibilities.
‶Moving Types” is more than a media exhibition. It not only deals
with media, it is in itself a
media event, as demonstrated by the extraordinary exhibition
design. The heart of the show
is the ‶media lounge”. What makes it special is the remarkable
amount of content coded onto
small white cubes that seem to float in the space. Each cube
stands for a short documentary,
an educational piece or a movie excerpt, referred to by a
so-called QR code on the cube
itself. QR stands for ‶quick response” and the tags are special
barcodes printed on the
cubes. Visitors can wander through the media lounge and download
and view the excerpts
using iPads provided by the museum. The coding system using QR
codes to access film
excerpts also appears in the exhibition catalog, making it a
‶print catalog with a built-in
cinema.”


13.01.2012
10.40 – 11.10
Typeface classification
Indra Kupferschmid is a German designer and teacher at HBKsaar,
Academy of Fine Arts Saarbrücken, where she holds a professorship
in typography and heads the department of design and Masters
program ‶Lettering & Type”. Alongside this she is occupied
with book design, bitmap fonts and other type related projects,
DIN committees, the history of Grotesks and discussing type
classification. She is co-author of Helvetica forever by Lars
Müller Publishers and other typographic reference books and writed
for websites such as fontsinuse, typedia and typographica as well
as her various own fun blogs and journals.
Typeface classification
It
is a recurring phenomenon that we tend so sort what comes in large
amounts to be able to grasp it more easily. Naming and classifying
typefaces is a rather new occurrence in our 560 years of
typography, which appeared with the plenty of jobbing type in the
19th century.
In this talk I will look back to the use of names and terms in
type specimens of the past and the attempts to systematize
classification in the 1950s with schemes like ATypI Vox, British
Standard and DIN. To get an idea of the user-perspective of
sorting and naming typefaces I conducted a small survey among
people with different typographic knowledge. I will present the
results together with my ideas how to improve current
classification schemes to make them appropriate for today’s needs.
Aalto University School of Art and Design
13.01.2012
18.00
Practice-led Research in Graphic Design
(discussion panel: introducing lecture)
Marja Seliger made her doctoral dissertation to Aalto University School
of Art and Design in 2008 and the topic of her research was visual
rhetoric in outdoor advertising. Marja Seliger is a professional
graphic designer with extensive working experience in publishing
design and educational materials production in Finland and abroad.
She worked as graphic design professor at the University of
Lapland and since 2009 as senior researcher at Aalto University.
She supervises master of arts and doctoral theses and integrates
research into practice within graphic design curriculum. She is
the vice-president of Grafia, Association of Visual Communication
Designers in Finland.
Practice-led Research in Graphic Design
The presentation brings forth the role of research in graphic
design higher university education and proposes changes in
curriculum to enhance research. Practice-led research projects can
bridge masters of art and doctoral education and prepare students
both for professional life and research. In today’s working life
design research methods are applied in problem solving and
creating artifacts. As the complexity of design problems
increases, both artistic skills and theoretical knowledge are
needed in design teams.
13.01.2012
18.00
Prof. dr hab. Jerzy Gołuchowski – Studiował na kierunku Cybernetyka
Ekonomiczna i Informatyka w katowickiej Akademii Ekonomicznej,
którą ukończył w 1978 roku. W 1988 roku obronił pracę doktorską.
Stopień doktora habilitowanego uzyskał w 1998 roku, a tytuł
profesora w 2006. Był inicjatorem powołania Katedry Inżynierii
Wiedzy Uniwersytetu Ekonomicznego w Katowicach, którą obecnie
kieruje. W latach 2005-2009 pełnił funkcję prorektora ds.
organizacyjnych Uniwersytetu Ekonomicznego w Katowicach. Jako
pełnomocnik rektora kierował pracami związanymi z utworzeniem
nowego wydziału, następnie został wybrany dziekanem Wydziału
Informatyki i Komunikacji. Działalność naukowa i dydaktyczna prof.
Jerzego Gołuchowskiego jest związana z problematyką systemów
zarządzania wiedzą, w szczególności baz i hurtowni danych, a także
zagadnieniami modelowania organizacji. Wielką satysfakcję sprawia
mu praca ze studentami. Zainteresowania pozazawodowe prof. Jerzego
Gołuchowskiego to góry i historia.
Professor Jerzy Gołuchowski – studied Economic Cybernetics and
Informatics at the University of Economics in Katowice, which he
graduated in 1978. In 1988 he defended his Ph.D. thesis. In 1998
he achieved habilitation and in 2006 full professor. Professor
Jerzy Gołuchowski was the initiator and is now the head of the
Knowledge Engineering Department in University of Economics in
Katowice. In 2005-2009 he was a Vice-Rector in Charge of
Organizational Affairs in University of Economics in Katowice. As
a representative of the Rector, he coordinated works connected
with creation of a new department and then he was elected as a
Dean of the Faculty of Informatics and Communication. Professor
Jerzy Gołuchowski’s research and teaching is related to knowledge
management systems, in particular with databases, data warehouses
and organization modelling. Working with students gives him great
satisfaction. Other interests of Professor Jerzy Gołuchowski are
mountains and history.


13.01.2012
15.40 – 16.10
Graphic design and research: love at first sight or an arranged marriage?
Karel van der Waarde studied graphic design in the Netherlands
(Eindhoven) and in the UK (Leicester, Reading). He received his
doctorate in 1994 for a dissertation entitled: "An investigation
into the suitability of the graphic presentation of patient
package inserts". In 1995, he started a design - research
consultancy in Belgium specializing in the testing of information
design. Most of the projects are related to information about
medicines for patients, doctors and pharmacists. Typical products
are information for patients (Bayer Pharmaceuticals, GSK, Proctor
& Gamble, Novo Nordisk, Genzyme, Millennium Pharmaceuticals,
Omnicare, Tibotec, Centocor, ...), information for doctors and
pharmacists (Ministry of Health, Brussel; BCFI, Ghent), labelling,
and design of hospital protocols. Other projects are for example
the development of user instructions for Philips, tax-form
analysis for the Dutch Taxoffice, readability research for the
Open University Netherlands, and information architecture for
websites. Karel van der Waarde is also professor in Visual
Rhetoric at AKV|St. Joost, Avans University, Breda (The
Netherlands). He is on the editorial boards of "Visible Language",
"Information Design Journal", "The Poster" and "Iridescent" and
was editor of Information Design Journal between 2000 and 2004. He
is moderator of the InfoDesign and InfoDesign-Café discussion
lists, board member of the International Institute for Information
Design (IIID) and a life-fellow of the Communication Institute of
Australia (CRI).
Graphic design and research: love at first sight or an arranged
marriage?
"In both graphic design practice and graphic design education
there is an increased need to consider research activities. In
practice, this is necessary to provide relevant arguments to
inform and persuade commissioners. In education, research is seen
as essential to reach an acceptable academic level of BA and
MA-courses. Current questions about 'what is graphic design
practice?', 'what is research?' and 'what should we teach?' are
very hard to answer without a description of graphic design
practice. Through a substantial number of interviews with graphic
designers, a few patterns became clear that can be used as a basis
for such a description. In this presentation, I'll show what these
patterns are, how they relate to different research activities,
and how both can be used in graphic design education."

 

12.01.2012
15.40 – 16.10
Beyond the aesthetic: the yield of visual communication design in trans-disciplinary research
Ian Gwilt is Professor of Design and Visual Communication at Sheffield
Hallam University. He holds a PhD from the College of Fine Arts at
the University of New South Wales, examining the theory and
practice of mixed-reality art. He also has an MA in Interactive
Multimedia, conferred jointly by the University of Balears (UIB)
in Spain and the Royal College of Art (RCA) London, and a BA Hons
in Educational Media Design from Manchester Metropolitan
University. In addition to a number of years working in the field
of visual communication design and visual communication design
education he has shown interactive installations and digital work
at a number of international new media events, galleries and
exhibitions. His current practice/research is concerned with
augmented reality and locative media, the graphical user interface
as creative/cultural artifact, and exploring new forms and
contexts for information design and post consumption visual
communication forms.
Jennifer Williams is a researcher/ co-leader of the Visual Communication
strand in the Institute for Sustainable Futures’ project,
‘Transitioning to Sustainable Sanitation Futures’ at the
University of Technology Sydney (UTS). She has also lectured at
UTS for the past ten years in visual communication design,
principally in the fields of information design and typography.
Jennifer is currently completing a PhD through which the potential
of ‘critical design’ futures in visual communication practice and
research is explored through transdisciplinary design. As a
practitioner she worked for the Museum of New Zealand (Te Papa
Tongarewa), where as a member of the initial core design team she
designed a number of exhibitions, pan-museum signage and
wayfinding systems.
Beyond the aesthetic: the yield of visual communication design in trans-disciplinary research
Contemporary design’s value no longer lies solely in the
manufacture of want, but in an allegiance to a broader society.
These shifting dimensions lead us to imagine design’s value
afresh, asking how it’s role in negotiating an increasingly
complex and multi-dimensional society can be underpinned and
sharpened through research to both anticipate and plan change. We
explore these potential roles for visual communication design
through a transdisciplinary research project which is used to
outline several emerging ways of thinking about design in
research, principally through such lenses as critical practice,
reflexive enquiry and speculative prototyping.